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startSectionEdit: $data "plugin_wrap_start" is NOT an array! One of your plugins needs an update.
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startSectionEdit: $data "plugin_wrap_start" is NOT an array! One of your plugins needs an update.
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startSectionEdit: $data "plugin_wrap_start" is NOT an array! One of your plugins needs an update.
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startSectionEdit: $data "plugin_wrap_start" is NOT an array! One of your plugins needs an update.
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startSectionEdit: $data "plugin_wrap_start" is NOT an array! One of your plugins needs an update.
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startSectionEdit: $data "plugin_wrap_start" is NOT an array! One of your plugins needs an update.
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startSectionEdit: $data "plugin_wrap_start" is NOT an array! One of your plugins needs an update.
startSectionEdit: $data "plugin_wrap_end" is NOT an array! One of your plugins needs an update.
startSectionEdit: $data "plugin_wrap_start" is NOT an array! One of your plugins needs an update.
startSectionEdit: $data "plugin_wrap_end" is NOT an array! One of your plugins needs an update.
startSectionEdit: $data "plugin_wrap_start" is NOT an array! One of your plugins needs an update.
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startSectionEdit: $data "plugin_wrap_start" is NOT an array! One of your plugins needs an update.
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Buildings

Since the dawn of time, buildings have been the basis of every account, because they provide vital infrastructure. Most are required for later buildings, research, ships or defensive structures, without which it would not be possible to go forward

Without any improvement, the Metal and Crystal mine has a base production of 30 Metal units and 15 Crystal units (per hour). Deuterium does not have a base production. To get more of the mines and the synthesizer, these must be level up and in doing so you will need energy to feed them. This energy can be produced in different ways. The simplest method, the only option at the beginning, is the Solar Power Plant. Subsequently, the option of Solar Satellites (found in both Facilities and Hangar)

The amount of resources that is able to produce is not unlimited, because there is a maximum capacity of storage in the warehouses. These will be quickly needed to accommodate production.

Each level of building occupies a hollow of the planet, if you run out of gaps you will not be able to continue building any building (including the terraformer)

Buildings can be demolished to reclaim fields on the planet.

Here you have a list of all available buildings:

Imagen

Titanium Mine

Titanium is the main resource for conducting research and for the construction of buildings, ships and defensive units.

Imagen

Graphene Mine

Graphene is the main resource for electronic components and alloys. It is also crucial for conducting research and for building buildings, ships and defensive structures.

Imagen

Deuterium Refinery

Deuterium is a heavy isotope of hydrogen, not very abundant. Primarily, it is used as fuel, but it is also needed for some types of research and for the construction of some naces, defenses and buildings. Unlike Titanium and Graphene, there is no base quantity produced without the synthesizer. In addition, the amount produced per hour depends on the temperature of the planet. The colder the planet, the more deuterium will be produced.

Imagen

Solar Power plant

Each mine requires energy to operate and this is produced, above all, through the Solar Plant. If the energy is negative it means that the mines are producing less. Remember that energy can not be stored.

Imagen

Deuterium Power Plant

This reactor is also used for energy production. The energy is generated by the fusion of two atoms of deuterium into an atom of helium. As a consequence, deuterium will be consumed. The requirements for building such an energy generator are Energy Technology at Level 3 and Deuterium Synthesized at Level 5 on the planet in question. The higher the level of Energy Technology, the greater the energy produced.

Imagen

Storage of titanium, graphene and deuterium.

They serve to store these materials, if a planet exceeds the capacity of 1 of these warehouses, no more such resources will be produced until there is a hole in the warehouse again. Even if the warehouse is full, if fleets arrive with new materials, they will be stored on the surface of the planet.

Imagen

University.

This is where the most privileged minds of your planet meet, each level reduces the level of research by 8%.

Imagen

Robot Factory.

With the help of the Robotics Factory, buildings can be upgraded faster, but have no influence on the speed of construction of ships or defensive structures. It can be built on both planets and moons and no prerequisites are required for its construction. However, the same Robotics Factory is a requirement for the Hangar and the Nanobots Factory.

Imagen

Nanite Factory.

This reduces in half the time of construction of ships, defensive structures and buildings. Your requirements are Computer Technology at level 10 and the Robotics Factory at level 10. Apart from this, the Terraformer needs the Nanobots Factory at level 1. If the Nanobots Factory is under construction, no ships, defensive structure or building Can be built on the respective planet and vice versa. The Nanobots Factory is not available on the moon .

Imagen

Shipyard.

This installation is necessary for the construction of ships and defensive units; Some will require some hangar level first. Level up this installation will also decrease the production time for these units. To build or level the hangar, you will need the Robot Factory at level 2 and there is no ship or defense in the respective queue of construction on the planet or moon. While leveling the hangar you will not be able to build ships or defenses.

Imagen

Research Lab

It is necessary to investigate new technologies. The higher the level, the more technologies will be activated and the shorter the research time. The Research Laboratory, which can be built without any requirement, affects the whole of the account; For example, as soon as a lab is in the queue of construction, you will not be able to investigate on any other planet and if an investigation is ongoing, you will not be able to build a lab anywhere.

Imagen

Terraformer

The Terraformer is necessary to spread the almost fully developed planets. By level you can get 5 free courses, but you need energy for construction. The requirements for the installation are the Nanobots Factory at level 1 and the Energy Technology at level 12. On the moon, a building like the Terrraformer is impossible (instead the Lunar Base is found). This building can not be demolished.

Imagen

Alliance Depot

With this installation it is possible to feed the fleets in mission “to maintain” with deuterio through the rockets of support. In this way, you can extend the duration of the maintenance of friendly fleets. Construction on the moon is not possible, but these fleets will be assisted with fuel by the planet. No requirements are required for its construction.

Imagen

Missile Silo

Missile Silo is used to build Anti-Ballistic Missiles (Level 2) and Interplanetary Missiles (Level 4). Construction on the moon is not possible. Here, the Anti-Ballistic Missiles on the planet will be used (as in the case of the Alliance Deposit). You can use the interplanetary missiles to attack the defenses of enemy planets, the anti-ballistic ones serve to defend against the interplanetary ones, a ballistic one destroys an interplanetary one. The Silo can store 5 Interplanetary Missiles or 10 Anti-Ballistic Missiles per level.

Imagen

Market

The market is the place where all the commanders of the universe can trade (within an appropriate ratio). In it you can publish resource offers or accept existing offers from other commanders.


Moon buildings

Imagen

Moon base

This structure can only be built on the moon. It is necessary to get more construction spaces, since a moon contains only one field at the beginning. For each Lunar Base 3 more fields are created. The Lunar Base at level 1 is a requirement for the Phalanx Sensor and Jump gate

Imagen

Phalax Sensor

This installation can, like the Lunar Base, be built only on the moon. Base Moons at level 1 is the only requirement. By means of the Phalanx you are able to see the fleet movements on other planets. A scan costs 5,000 units of deuterium. The range of the sensor increases with each new level of the building.

Imagen

Jumpgate

The Jump gate can only be built on the moon. It is necessary to instantly send fleets from one moon to another. After a jump, the Entry and Exit Gate must be cooled for one hour before they can be used again. The requirements for its construction are the Lunar Base at level 1 and the Hyper Space Technology at level 7. It is not possible to send resources through the Quantum Leap. Researchers are investigating the possibility of reducing cooling by raising the level, even though at present it is no more than a theory.

buildings.txt · Last modified: 2020/01/07 19:30 (external edit)