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strategies_tips [2024/05/18 19:14] – created sevenstrategies_tips [2024/05/18 19:20] (current) seven
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 If we are not a profitable target surely the attacks will stop, you can also colonize in distant galaxies. If we are not a profitable target surely the attacks will stop, you can also colonize in distant galaxies.
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 +
 +
 +====== Advanced Strategies ======
 +
 +a) **Fleet Hunting**
 +
 +Fleet hunting is one of the most exhilarating activities for high-ranking players in AgeOfSpace. It involves intercepting and capturing enemy fleets as they traverse the galaxy. Depending on the type of fleet dispatched by the defender, different techniques are employed:
 +
 +1. **Fleet Transport/Debris Fleet from Planet**: This type of fleet is relatively easy to intercept. Utilize a phalanx, either your own or rented, to coordinate the arrival of your fleet one second before the enemy's fleet. Recycle their fleet with a margin of five seconds. They will attempt to time their recyclers to arrive one second after your attack, so delay your attack by two seconds (three seconds after the arrival of their fleet). This prevents the defender's recyclers from collecting anything, allowing you to safely collect debris without giving the defender a chance to save their fleet.
 +
 +2. **Deploy Fleet**: Intercepting this fleet is similar to the previous method. However, if the fleet is recalled before your attack arrives, it becomes invisible. The player's skill comes into play here; upon noticing the connection, continuously update your phalanx until the fleet disappears. Calculate how long it will take for the fleet to return, adjust your attack to arrive one second before, and delay the attack to coincide with the arrival of recyclers, similar to the previous point.
 +
 +3. **Fleets from Moon**: Intercepting fleets from a moon adds another layer of complexity. 
 +
 +    a) **Moon-to-Debris Fleet in the Same Solar System**: Monitor the defender's schedule and fleet dispatch times. Create debris on all planets and observe when the debris disappears. Then, based on their engines' speed, calculate the fleet's velocity percentage. If you suspect the defender will send recyclers after the fleet, quickly create debris again and recalculate after they disappear.
 +
 +    b) **Moon-to-Own Debris Fleet with EDLM**: If the defender includes Deathstars (EDLM) in their fleet, exploit their slowness in fleet-to-debris operations. This fleet usually takes about 7:30 to reach 10% debris. Follow the same process as before but focus solely on this debris.
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 +    c) **Moon-to-Moon Fleet**: Determine if the enemy sends fleets from moon to moon. Spy to identify the departure and arrival moons. Record the time the timers appear on the origin moon, stand in the system, and update every three seconds. When the timer advances one minute, note the second. This method provides precise timing for your attack, increasing your chances of a successful interception.
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 +The success of fleet hunting depends on whether the defender sends the fleet and immediately goes to sleep. If so, there is a margin of error of a few seconds, which is the time it takes for the defender to close everything. Fleet adjustments have been successful with a 30-second margin. While significant, this margin has proven effective because the defender did not connect to receive the fleet.
 +
 +b) **Fleet Mobility**
 +
 +Several myths exist regarding fleet mobility, such as the notion of having nine moons with nine quantum jumps. However, this strategy is not advisable as it makes securing your production and avoiding being attacked challenging. An effective long-term strategy involves distributing your colonies strategically across different galaxies.
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 +Consider a distribution pattern like 1-3-5 or 2-4-6-8, which allows you to cover 3-4 galaxies with quantum jumps. In this arrangement, you leave two colonies free for mobile colonization, enabling you to move throughout the universe efficiently.
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 +Strategically distributing your colonies across multiple galaxies not only expands your reach but also minimizes the risk of being targeted by adversaries. It provides flexibility in fleet movements and resource management, enhancing your overall mobility and resilience in AgeOfSpace.
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 +c) **Deuterium Consumption**
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 +Deuterium is a precious resource that must be used judiciously. Consider its profitability and consumption when deploying fleets to new areas. It's essential to at least "cover" the deuterium consumption.
  
strategies_tips.1716059693.txt.gz · Last modified: 2024/05/18 19:14 by seven